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Macro
Strategy
System Thinking
Problem-Solving

Micro
Implementation
UI/UX Design

Prototyping

Product Level

Project Overview

   Product Background   

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​An online education app for 3-7 year-old children

Top app in China with 3 billion users 

English & Math  courses 

Motivational teaching philosophy
Cultivate 5 major learning motivations and continue to stimulate children's interest

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Discovery

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Interest

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Focus

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Expression

Creativty

Phase 1.0: From October to December 2020, collaborated with Tencent OED colleagues to design and optimize educational games produced by ABC Mouse in the United States.

Problem & Goal

   Problem 01   

The design language of the instructional content style crafted by the North American ABC Mouse team did not align with the app created by Tencent's design team.

App interface - home page

Tencent designed App (Structure)

Game interface

USA ABC Mouse Team designed interactive thinking games (Content)

   Problem 02   

In terms of instructional content (interactive games), the usability test results were not satisfactory.

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Users do not have the patience to complete the full 30-minute learning session

Users were easily frustrated in the process and had escape emotions

Parents satisfaction: 54%
Children satisfaction: 60%

Usability Test: 16 boys 14 girls and their parents

   The Goal   

The goal is to improve the completion rate of users by ensuring design consistency and enhancing the user experienceat a lower cost.

   My Role & Responsibilities   

Role & Responsibilities
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Interaction Designer

Early Stage:

Conducted competitive research and analysis, providing directions for improvement.

Mid-Stage:

Designed and optimized specific instructional content (Interactive games).

Mid to late Stage:

 Collaborated with visual designers and developers, ensuring fidelity.

Late Stage:

User testing and launch.

   Work Flow   

The interaction designer participates in the whole process.

UX Design

Update version    Data recycling    Iterative optimization

01

Demand Determination

Decision Making

02

Interaction
Design

Design

Balance UX and Resources

03

Visual Design

Follow up

Give suggestions to visual and audio effects

04

Coding and Testing

Check

Check the effects to make sure the quality of the final version

05

Usability Testing

Optimization

User testing and interviews to make timely adjustments

   Stakeholders' needs   

There were 4 groups of stakeholders, I should fill the needs of different stakeholders and balance the relationship between user experience and cost as a designer.

USERS

CO-WORKERS

ABC Mouse's Learn and Practice instructional model and curriculum meet the needs of the Teaching Team.

Design Goals

Balancing the relationship between user experience and cost.

Apply

Analyze

Evaluate

Create

Understand

Remember

Anderson's taxonomy

Explanation of knowledge points with animated videos

Reinforcement with interactive games

Have fun and satisfy parents

Children

Parents

Let kids learn more knowledge

Passing on knowledge

Teaching Team

Reduce costs and increase sales

Product Team

To meet the needs of the product team, I realized that categorizing interfaces and designing a universal skin for each category significantly reduces manpower costs without compromising the user experience.

Water * 4

Desert * 4

Plant * 7

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Before

15 themes
needs

15 different skins for one game

= 8

= 60 Days

​Human Resource

Time

After

15 themes
needs

3 different skins for one game

= 4

= 15 Days

​Human Resource

Time

User Research

​Understanding the Users

   User Research   

My team and I conducted quantitative and qualitative studies to learn more about our users (Kids and Parents).

Quantitative Studies

Extensive user and industry research, regularly shared insights with the team.

Qualitative Studies

Gained insights into user needs and pain points through user observation and interviews.

   Personas   

Personas

I divided users into 3 personas to learn about their goals and frustrations.

4 year-old Tony needs more understandable game rules and gameplay to improve operability.

Goals

Frustrations

1. Difficulty understanding interface information.
2. Uncertainty about on-screen operations.
3. Lack of patience to complete a 20-minute learning session.

Tony

Age: 4 year-old
Education: Kindergarten
Hometown: Shenzhen, China

Piaget's Stage:
Preoperational stage

" I want to see what will happen if I click here."

Have fun on electronic devices

Curious

Experience-driven

Intuitive

Features

   Problem Statement   

Tony is an explorer who needs a more suitable learning duration, clear onboarding guidance, a straightforward user interface, engaging feedback animations, and a mechanism accommodating user errors because he finds the current educational games confusing.

7 year-old Riya needs more interesting and result-driven games to meet their sense of achievement.

   Problem Statement   

Riya is an achiever who needs tailored positive and constructive feedback, goal-oriented game settings, and effective motivational mechanisms because she finds the current educational games uninteresting.

Goals

Frustrations

1. Lack of interest in existing educational games
2. Discomfort with strong negative feedback leading to frustration

Riya

Age: 7 year-old
Education: Elementary school
Hometown: Shanghai, China

Piaget's Stage:
Concrete operational stage

" I wanna do great, get higher scores, and earn cool rewards! "

Get a sense of accomplishment by completing tasks with high scores

Competitive

Result-driven

More logical

Features

A working mom Crystal needs a good online educational app to lighten her teaching load.

Goals

Frustrations

1. Children requires assistance to complete courses independently.
2. Kids feel difficult to sustain interest, leading to wasted money.
3. Concerns about prolonged screen time affecting eyesight.

Crystal

Age: 34 year-old
Education: Master of Science
Hometown: Shanghai, China
Occupation: Consultant


Family: Mom of a 4-year-old son

"I want my child to learn while playing, not just wasting time on boring games."

Let kids learn more knowledge while spending time on electronic devices 

Features

Values education

Cares for children

Thoughtful spending

   Problem Statement   

Crystal is a working mom, who seeks an online product for her child that encourages learning through play with time-limited function because she wants it to lighten her  teaching load.

Pain points & Solutions

Pain points

Solutions

01

​​Process: Remove the complexity and keep it simple

Lengthy and slow-paced process

Unclear guidance

Inappropriate & Not timely feedback

Before

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Streamline processes, improve interaction efficiency

Parents have the flexibility to set mandatory product usage times for kids

Implement voice, video, or interactive onboarding based on complexity

Integrate an operational help button for prompt guidance

Optimize positive feedback and weaken negative feedback

After

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02  Interface:Standardize the hierarchy of interface elements

Unclear UI hierarchy, confusion in prioritization

Lack of visual style consistency

Before

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Standardize the hierarchy of interface elements, distinguish operable and non-operable layers and areas

Unify the visual style

After

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04: Auxiliary elements:Universal UI 

02. Information layer: content area

05. Background

01. operational layer (options)

03: Operable button: Universal UI

03 Gamification: Reposition the gamification level of games and make it more attractive

Interface design like a quiz, triggering avoidance tendencies

Score competitors on different dimensions

Conduct competitive analysis to define the gamified positioning of the product

Monotonous gameplay lacking storytelling, causing rapid loss of user interest

Integrate games with diverse real-life scenarios for better user comprehension, enhanced playability

Before

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After

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Case Level

Case Overview

   Case Background  

I was the designer who needed to optimize the UI/UX design of this English learning game and my goal was to raise the completion rate by improving the user experience.

Game‘s name: Word bubbles

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Game rules: Listen to the words and click on the correct bubbles

Pain points & Opportunities 

I tried to find out the pain points and design opportunities by doing a User Journey Map and  Competitor Analysis.

   User Journey Map  

Process

Emotions

"Ok, cool! I am ready!"

"Why should I wait for so long to watch the intro?"

"Wait! Why nothing happened when I click here?"

"Yeah! I made a right choice!"

“Uh! I know the answer! Why don't you let me do it again?!"

“NO! I didn't mean to click this bubble!"

“Fine, I will do it again."

"Finally! I got the reward!"

Game Intro

Level Page

Game Start

Click wrong area

Get a positive feedback

Accidentally click on a wrong one

Correct answers show directly

Additional round

Get rewards

User Actions

Level Page

Game Page

Interactive Elements

Feedback

Status

Gamification

Game interfaces

Clicked the level and nothing happened

Clicked wrong areas which had no feedback

Misoperation when bubbles overlap

​Once click wrong, all bubbles gone 

Asked when the game will be over

Felt boring when playing the game

Pain Points

Unclear UI hierarchy, confusion in prioritization

Interface (UI)

Lack of fault tolerance

Game Rules

Process

Monotonous gameplay, no storytelling

Gamification

Unclear Status

Competitor Analysis & Opportunities

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ABC Mouse

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Lingo Kids

Clarify the layers

01 Interaction

03 Clean background 

02 Information

Interface (UI)

Game Rules & Process

 Reduce the cost of making mistakes accidentally and Streamline processes.

New UX Flow

UX Flow

Process Bar to clearly show the status

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Correct Bubbles<2

Correct Bubbles=2

Correct Bubbles=3

We are here now

Next round

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Make the level page a more gamification way

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Static level page

Create a more gamified experience with sound and motion design

Strategies to optimize Interestingness:

- Sense of Purpose

- Sense of Progression

- Sense of Surprise

- Scene Richness

- Storytelling

Objects triggering elimination:

- NPC

- User

Feedback types:

- Eliminate

- Replace

- Deformation

- Release

Gamification

competitor review

Mockups

Mockups

According to the insights I got, I made 4 UIUX mockups and categorized them into 4 types due to different interaction ways to compare those plans.

Gameplay: Click the right bubbles to save the magic creature that 

UX Overview

01 Onboarding

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IP appears to guide gameplay to newcomers

02 Game Interface

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03 Positive Feedbacks

04 Negative Feedbacks

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04 Results

Audio: Listen to the words and click on the correct bubbles-"Cat"
Animation: Bubbles move

Bubble burst, small fish swim out

Bubbles burst, smoke comes out

05 Results

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Goal+Surprise : Fishes swimming out and find coins in a wreck

3 Themes

Plant: Release butterflies back to trees

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Desert: Rain brings life to the desert

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Water: Release Fish to find a wreck

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   Plan Selection  

In collaboration with the product and design team, we conducted a multidimensional assessment of various proposals and identified Plans C and D as the design directions for phase 1.0.

Plan A

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Plan B

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Plan C

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Plan D

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Prototyping

Prototyping

To enhance communication with the development team and validate usability, I created high-fidelity prototypes in Figma.

Plan C Fun: 

The interactive flow made with Figma

Click bubbles to move forward

Flow: 

01. Game introduction and guidance

(Only first time users playing this type of game will appear an interactive gameplay guidance)

02. Level 1 preparation: Ready Go

03. Game Interface

04. Level 2 preparation: Ready Go

05. Game Interface: Escalation

06. End: Surprise rewards for reaching goal

Plan D Cost-effective:

04. IP Feedbacks

01. Easy game introduction and guidance
(Omitted from the video)

06. End: Fireworks show 

03. Game Level 1

05. Game Level 2

Click bubbles to see fireworks

The interactive flow made with Figma

Flow: 

02. Preparation: Ready Go

1

1

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Rate of users completing the game: +26% (72%-98%)

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I passed the internship test and was selected from 6 candidates to become an interaction designer in Tencent because of this case

Results

THANK YOU FOR WATCHING

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