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Product Overview

Product Overview  (2020-2021)

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​An online education app for 3-8 year-old children

Top app in China with 3 billion users 

English  Chinese  Thinking  Programing 

Motivational teaching philosophy
Cultivate 5 major learning motivations and continue to stimulate children's interest

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Discovery

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Interest

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Focus

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Expression

Creativty

Overview Video

!!!To ensure your browsing experience, I strongly recommend watching this video first!!!

Problem&Goal

* Disclaimer: I contributed to the project by generating creative ideas, designing the interaction, and creating interactive demos. While other designers completed the visual design and branding of the interface.

Work Flow

Interaction designer participates in the whole process

Update version    Data recycling    Iterative optimization

01

Demand Determination

02

Interaction
Design

03

Visual Design

04

Coding and Testing

05

Usability Testing

Decision Making

Balance UX and Resources

Design

UX Design

Follow up

Give suggestions to visual and audio effects

Check

Check the effects to make sure the quality of the final version

Optimization

User testing and interviews to make timely adjustments

02 Self-development

Different types of games

(Next Page)

Thinking

Problem 01:How to optimize thinking courses?

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​The app was built by Tencent

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​The contents were made by the team of ABC Mouse in USA

The overall style is not uniform

Poor correlation between the app and the contents

Cross-border cooperation:high communication costs, slow optimization progress

Listen to the voice of customers

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Users could not have the patience to complete the full 30-minute exercise

Users were easily frustrated in the process and had escape emotions

Parents satisfaction: 64%
Children satisfaction: 60%

User Test: 16 boys 14 girls

Summarize the problems

Find out solutions

01

Not clear guidance

​​Process

Lengthy and slow-paced process

Set voice or video guidance depending on difficulty

Streamline processes, improve interaction efficiency

Inappropriate & Not timely feedback

Optimize positive feedback and weaken negative feedback

Not uniform painting style

02  Interface presentation

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Not clear relationship between various elements

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02. Information layer: content area

04: Auxiliary elements:Universal UI 

05. Background

03: Operable button: Universal UI

01. operational layer (options)

Clarify the layer relationship between elements and optimize visual presentation

03 Gameplay

Hard to finish

Weak sense of purpose

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Don't know how to play

Analyze competing products, combine teaching needs, balance game fun and compatibility

Increase the input of knowledge and simplify the practice (output) parts

Results

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Arranged 3 assistant UX designers and 6 illustrators to complete more than 30 games in 6 categories

Thinking courses were sold online on time and have been well received by industry professionals and users alike

1

1

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Before

After

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english

Problem 02:How to optimize English courses?

Word bubbles:Need to be improved

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Gameplay: Listen to the words and click on the correct bubbles

Rate of users completing the game: 72%
(This rate is positively correlated with the conversion rate of purchased courses)

Design Process

(1)

​Requirement Analysis 

(2)

Find out Pain Points

(3)

Competitor Analysis

(4)

Process and framework optimization

(5)

Programs Comparison

(6)

Demo Testing

​(1) Requirement Analysis 

Passing on knowledge

Parents

Harvesting knowledge

Generate interest

Children

Design Goals

Product Goals

Teaching

Teaching model

Applications

Understanding

Product Goals: Deliver knowledge in a sustainable way that is acceptable to parents and children

Advanced Cognition

Analysis

Evaluation

Creation

Primary Cognition 

Awareness / Memory

Reinforcement with interactive games

Explanation of knowledge points with animated videos

​(2) Find out Pain Points

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User journey map

Conclusion:
1. Speed up the pace so that the game does not take too long
2. Increase the sense of progression at different levels
3. Increase Fault Tolerance

About Process

03 Clean background 

About Interface

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ABC Mouse

Lingo Kids

Clarify the layer

02 Information

01 Interaction

​(3) Competitor Analysis 

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Strategies to optimize Interestingness:

- Sense of purpose

- Sense of progression

- Sense of surprise

- Scene Richness

- Option Bearers

Objects triggering elimination:

- NPC

- User

Feedback types:

- Eliminate

- Replace

- Deformation

- Release

What should I do then...

Optimize Process

Optimize Interface

Optimize Interestingness

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Progress bar optimization

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​(4) ​​Process and framework optimization

Game flow optimization

Level optimization

​(5) ​​Programs Comparison

Waste Reduction:Examine human resources, assess workload and plan priorities

- 15 Adventure themes

Water * 4

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Desert * 4

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Plant * 7

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15 adventure themes
needs
15 different skins for the game

= 8

= 60 Days

Before

15 adventure themes
needs
3 different skins for the game

= 4

= 15 Days

After

Overview Little Demo

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Elimination & Release Type

Plan A

Water:Rescue fishes (To find treasure)

01 Guiding Interface

02 Game Interface

03 Feedbacks

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IP appears to guide gameplay

Listen to the words and click on the correct bubbles-"Cat"

Positive feedback: Bubble burst, small fish swim out

Negative feedback: Bubbles burst, smoke comes out

Plant: Release butterflies (Back to woods)

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Desert: Make dark clouds to moisten the desert

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04 Results

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Goal+Surprise : Fishes swimming out and find coins in a wreck

Plan B

Plant:Honey bee harvesting

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01 Guiding Interface

IP appears to guide gameplay

02 Game Interface

Listen to the words and click on the correct bubbles-"Cat"

03 Feedbacks

Positive feedback: The petals scatter and the bees fly out with honey

Negative feedback: Bubbles burst, smoke comes out

04 Results

Goal: The bees gradually fill up the honey jar

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Desert: Spiders eat pests

Water: Collect pearls to make bracelets

Overview Little Demo

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Elimination & Release Type

Plan C

All: Clear the bubbles that block the way

01 Guiding Interface

02 Game Interface

03 Feedbacks

04 Results

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IP appears to guide gameplay and inform the goal

Listen to the words and click on the correct bubbles-"Cat"

Bubble burst, the dragon fly forward

Goal: The bees gradually fill up the honey jar

Water

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Water

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Plant

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Desert

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Overview Little Demo

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Click to eliminate type

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Plan D

All: Firework Show

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01 Guiding Interface

02 Scene substitution

IP walks to the beach and ready to enjoy the fireworks show

03 Feedbacks

Positive feedback

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​Negative feedback

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Overview Little Demo

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Click to eliminate type

Plant

Desert

IP appears to guide gameplay and inform the goal

​(5) Demo Testing

Plan C: Highly interesting

03. Game Interface

06. End: Surprise rewards for reaching goal

02. Level 1 preparation: Ready Go

04. Level 2 preparation: Ready Go

05. Game Interface: Escalation

(Only first time users playing this type of game will appear an interactive gameplay guidance)

01. Game introduction and guidance

Plan D: Cost-effective

03. IP Feedbacks

01. Easy game introduction and guidance( Omitted from the video)

05. End: Fireworks show 

02. Game Level 1

04. Game Level 2

1

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Rate of users completing the game:    +26%   (72%-98%)

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I passed the internship test and was selected from 6 candidates to become an interaction designer in Tencent

THANK YOU FOR WATCHING

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